Archive for March, 2008

21 Steps from Heaven

Wednesday, March 19th, 2008

We Tell Stories - Week 1Since Perplex City was put on “indefinite hold” a couple of years ago, I’ve been following and adoring the work of Adrian Hon, it’s lead creative developer; mainly in the hope of seeing if he’s working on another ARG, but also because of how innately interesting almost all of his works turn out to be. Most recently, they’ve been working with Penguin Books on developing We Tell Stories, a project which seems to be experimenting with form of story telling which uniquely uses the Internet and resources on the Internet as it’s medium. Their first story released yesterday, was written by Charles Cumming and uses Google Maps to tell a short story. Adrian gives an overview of his thoughts on its inception here.
It’s a great idea that’s been well implemented, and is well worth a read.

Tekken 5 Rumble?

Monday, March 17th, 2008
Namco will soon be re-energizing the PS3 version of Tekken 5: Dark Resurrection with a new update coming March 18. The update is set to bring on a few changes by adding gameplay modes, DualShock 3 rumble support, and doing a little patching up of things all around.

The most notable addition to Tekken 5: DR is the Pickup Match Mode that let’s players continuously fight new opponents without having to switch back to the matching room. This change will probably make the experience feel more arcade-like as there’s a quicker transition from match to match. You can also change your match search settings after the brawl, just in case you want to face another type of opponent. Other tweaks call on the ability to create/display names for rooms, an added flag option for rooms which toggles certain search/fight conditions, an adjustment to the point allotment system, and match results are now unrecorded when Rank Match is set to off.

Strange. Having just gotten back from University, and fully armed with a brand-new via-eBay imported DS3, I decided to buy Tekken 5 (more because it wasn’t worth it with only the one controller). Rumble is quite definitely fully functional.

Source: PS3 Fanboy

Happy Pi Day!

Friday, March 14th, 2008

Pi

Multiwinia

Thursday, March 13th, 2008

Multiwinia
Two years ago, Introversion released Darwinia, and it was an amazing game that made a lot of people very happy.
What made me even happier was the announcement and much more recent beta-test of Multiwinia (it was announced some time ago…) of the title as it moves towards release. Darwinia was apparently originally designed as a multiplayer title, so it seems strange that it’s taken quite to long to bring to multiplayer fruition.
Still, the game does look pretty absolutely awesome, and I can’t wait to play it.

Progcomp

Tuesday, March 11th, 2008

The University of Warwick Computing Society has just started its second programming competition of the academic year. Prizes look awesome! Shame I can’t code.

My desk

Monday, March 10th, 2008

My desk
The “theft” chain is allegedly now rather silly. It’s not as if this was prompted by another similar post, or anything.

My desk contains, clockwise from left, my PC speakers and monitor, various plugs and adapters, a Star Wars book “Bloodlines”, my phone, an MP3 player, tissues, some questions on integration, a torch, calculator sans-batteries, various pieces of misc. work, my laptop, Bioshock, my mouse, the work I’m on at the moment, a new pen and some Fanta. My shelves have a few books and games on. The vodka… isn’t mine. The vinegar is. Honest.