Archive for the ‘gaming’ Category

Modern Warfare 2 and Digital Distribution

Friday, November 13th, 2009

Modern Warfare 2: 68,026 peak players

In case you somehow missed it, this week saw the release of Modern Warfare 2, a game that has comprehensively smashed every existing release day sales record, and looks set to become one of the best selling titles of all time.

Leaving aside certain issues that came to light in the days and weeks preceding the game’s release, the game’s PC release was marked by a frustrating and peculiar disparity between the release date of the retail and digitally distributed editions of the game. For its retail release, MW2 has been fully integrated with Steamworks, meaning that in order to install and play the game, it is first necessary to install Steam and associate your copy of MW2 with your Steam account, something that worked well on the game’s release date of Nov. 10.

However, copies of MW2 which were purchased directly through Steam (i.e. weren’t ordered from a retail store either in the highstreet or online) failed to unlock on this date, and indeed did not do so until very late on the night of the 11th. The reason for this remains somewhat unclear, but is suspected to be a concession to a retail channel which is greatly afeared that digital distribution will steal all their business.

This hugely frustrated many who ordered the game through Steam unaware of this delay, but it does allow an interesting insight into the strength of digital distribution on PC today.

(more…)

Konami Game Rereleases?

Thursday, August 6th, 2009

A week ago, Gemini-Phoenix on the games™ Forum spotted something rather interesting on eBay: a number of sellers were selling new sealed copies of the hitherto somewhat rare ZOE2 where the box art had the brand spanking new 2009 PEGI age rating logos. On contacting some of the sellers, he was told that:

They have also done re-prints of Suikoden Tactics with the new age rating logo, and Silent hill 2,3,4 the room, MGS 2 Substance, MGS 3 Snake Eater all with the old style age rating logo.

Sorry, but pardon? I’ve just checked through all of Konami’s material and there isn’t a single press release or statement pertaining to this. Heck, a Google query for “konami rerelease” returns the above forum thread as its second result! Furthermore, none of the main UK retailers (Game, Amazon, Gamestation, Play, HMV etc.) appear to have any stock nor indications that they ever expect it.
So why have Konami rereleased some quite sought after older titles without the slightest fanfare (compared to, for example, the lauded rerelease of ICO pre SOTC) and then made the stock available only to small independant retailers operating through eBay and elsewhere? Konami have been contacted, but there’s been no word from them as yet.

Tales of Monkey Island 1: Review

Tuesday, July 7th, 2009

Tales of Monkey Island - Guybrush and Lechuck

This review is a reposting of the review that I wrote for the Warwick Boar – complete with intended italics.

Only a month ago, the landscape of PC adventure gaming seemed a desolate and barren place,  Telltale’s episodic offerings being the only visible remains of one of the bastions of traditional PC gaming. Since then Lucasarts had confirmed that they were returning to work on Monkey Island, one of the most infamous of adventure gaming franchises. Indeed, it was soon confirmed that not only were they working in collaboration with ex-Lucasarts staffers on development of a quintet of new Monkey Island episodes, titled the Tales of Monkey Island, but also on a special edition rerelease of the first Monkey Island title, the Secret of Monkey Island, resplendent with both a graphical overhaul and new voice acting. Only hours before this writer put fingers to keyboard, Lucasarts further announced that they would start releasing their back catalogue of titles on the digital delivery system Steam, starting on Wednesday with a selection of ten titles ranging from LOOM to Battlefront II.  Perhaps adventure gaming could be stirring from its long forgotten ashes?

The first of these Monkey themed releases is the Tales of Monkey Island, whose five monthly episodes begins today with The Launch of the Screaming Narwhal, which I’ll be looking at here.

(more…)

What annoys me…

Monday, July 6th, 2009

That game developers insist on filling my Documents folder up with hundreds of folders bearing their company name, with the sole reason of storing their save files in those respective folders. There’s a reason that there’s a “Saved Games” folder, guys. The ability to use this folder seems to be a skill learnt only by Darwinia, Red Alert 3 and C&C3 (even then, the latter two create a folder in /Documents to store Replays – DO NOT WANT).

My Documents folder

Unfinished Games

Monday, December 8th, 2008

Returning my University float of games to my shelf at home made me very sad about my ability to complete them.

These are the games currently sitting on my shelf

These are the games currently sitting on my shelf

Without counting the games purchased on Steam, of these, I have completed only… erm… COD2, COD4, COD5, Half Life 2 and… uhhh.. that’s it.

Christmas is a good excuse to play more, right?

Christmas Buyers Guide

Sunday, December 7th, 2008

Reindeer Rescue - Game

Here’s the week 10 Boar article which once again I left writing until the very last second; and then some. Will thoroughly dealt with the first three platforms, whilst I wrote most of the latter three consoles’ recommendations; though I must admit to the need to entirely retract the recommendation for Guitar Hero: World Tour. It was made in lieu of any other decent DS releases in Europe for this holiday period.

(more…)

Gaming on Demand

Tuesday, November 25th, 2008

Fat Princess

For some reason, I’ve recently expressed interest in writing for the new games section of the Boar. The first issue was pretty slick, with a review of a Wii title, Fable 2, a first impressions of Red Alert 3 and a brief discussion of WotLK (it even had some of my photos from my simply frightening visit to the Leamington midnight launch).

This week’s issue is somewhat more brief, with a discussion of the merits of the Xbox 360 and PS3’s downloadable games services, as well as some brief reviews of what we consider to be some of the better titles to grace these services. Though seeing it in print is clearly much more pro, the article is reproduced (in an even more extended form!) here. The vast majority is written by Will Brierley, though I pipped in for the PS3 reviews, which it must be said, suffered the editor’s wrath with the most (quite correct) vigour!
(more…)

Whoops!

Thursday, July 31st, 2008

Soo, I’m well back and well rested from a great trip to California. I’ve finally gotten around to uploading all of my photos, though tagging the final 40% of them just became a bit to much of a chore, so I didn’t bother. In any case, I’d only feel obliged to geo-tag them all afterwards too; which would take forever.

My previous post was very brief simply because typing on the PSP is very slow. Think texting, and then half the possible speed. However, a decision to buy a rather pretty PSP (with a lovely Final Fantasy logo) on it was entirely justified by its support of Skype. O2 roaming charges to the US are an entirely ridiculous £2 per minute to make a call, and £1.50 to recieve one; but using Skype (which was available in nearly all of the hotels that we stayed at), cut that down to pittance.

Regardless, some photos from my time in California are below, enjoy:

For the summer, I’ve somehow winded up with working night shift back at Sainsburys for two nights a week. Having lost my letter, it was the only possible vacancy that they had left; and there’d have been no way I’d have taken it were it not for the £1.50 premium per hour. The main downside is, obviously, that it screws my already poor sleeping patterns even further. Boo.

I’ve also finally gotten around to playing MGS4, and am working through it slowly; not at all helped by the fact I sleep through nearly every day. Tomorrow is also being reserved for playing Pixeljunk: Eden, which lots of people seem to be raving about. I’m shallow enough to be drawn in by the prospect of Remote Play and Trophies (!!!), so it’s fortunate it’s fun too. I’m not exactly getting very far through the trophies in Super Stardust HD.

In other gaming; i34 is getting underway up in Stoneleigh Park in a couple of weeks time; and it has finally been confirmed as the venue for i35 in November. I’m now making it a priority to make as many people as possible going; namely compsoc, as we’re local anyway, and DiVAS for some silly pissup. Yay for Stoneleigh!

Wordpress updated to 2.6; though I made a booboo when clearing unmoderated spam comments and accidentally deleted every single comment. Oh well.

Tekken 5 Rumble?

Monday, March 17th, 2008

Namco will soon be re-energizing the PS3 version of Tekken 5: Dark Resurrection with a new update coming March 18. The update is set to bring on a few changes by adding gameplay modes, DualShock 3 rumble support, and doing a little patching up of things all around.

The most notable addition to Tekken 5: DR is the Pickup Match Mode that let’s players continuously fight new opponents without having to switch back to the matching room. This change will probably make the experience feel more arcade-like as there’s a quicker transition from match to match. You can also change your match search settings after the brawl, just in case you want to face another type of opponent. Other tweaks call on the ability to create/display names for rooms, an added flag option for rooms which toggles certain search/fight conditions, an adjustment to the point allotment system, and match results are now unrecorded when Rank Match is set to off.

Strange. Having just gotten back from University, and fully armed with a brand-new via-eBay imported DS3, I decided to buy Tekken 5 (more because it wasn’t worth it with only the one controller). Rumble is quite definitely fully functional.

Source: PS3 Fanboy

Multiwinia

Thursday, March 13th, 2008

Multiwinia
Two years ago, Introversion released Darwinia, and it was an amazing game that made a lot of people very happy.
What made me even happier was the announcement and much more recent beta-test of Multiwinia (it was announced some time ago…) of the title as it moves towards release. Darwinia was apparently originally designed as a multiplayer title, so it seems strange that it’s taken quite to long to bring to multiplayer fruition.
Still, the game does look pretty absolutely awesome, and I can’t wait to play it.