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<channel>
	<title>Whittlings &#187; planet</title>
	<atom:link href="http://nathanwong.co.uk/blog/category/planet/feed/" rel="self" type="application/rss+xml" />
	<link>http://nathanwong.co.uk/blog</link>
	<description>Nathan Wong</description>
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		<title>Modern Warfare 2 and Digital Distribution</title>
		<link>http://nathanwong.co.uk/blog/2009/11/13/modern-warfare-2-and-digital-distribution/</link>
		<comments>http://nathanwong.co.uk/blog/2009/11/13/modern-warfare-2-and-digital-distribution/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 04:11:00 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[planet]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=108</guid>
		<description><![CDATA[In case you somehow missed it, this week saw the release of Modern Warfare 2, a game that has comprehensively smashed every existing release day sales record, and looks set to become one of the best selling titles of all &#8230; <a href="http://nathanwong.co.uk/blog/2009/11/13/modern-warfare-2-and-digital-distribution/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://estel.uwcs.co.uk/blogimages/mw2.png" style="border:none;"><img src="http://estel.uwcs.co.uk/blogimages/mw2.png" alt="Modern Warfare 2: 68,026 peak players" title="Modern Warfare 2 Steam stats" /></a></p>
<p>In case you somehow missed it, this week saw the release of Modern Warfare 2, a game that has <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26032" title="Gamasutra: Modern Warfare 2 Sells 1.23 Million Day One Copies In UK Alone">comprehensively</a> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26040" title="U.S., UK Modern Warfare 2 Launch Sales Hit 4.7 Million Units">smashed</a> every existing release day sales record, and looks set to become one of the best selling titles of all time.</p>
<p>Leaving aside certain <a href="http://www.joystiq.com/2009/10/18/modern-warfare-2-pc-wont-support-dedicated-servers/" title="Joystiq: Modern Warfare 2 PC won't support dedicated servers">issues</a> that came to light in the days and weeks preceding the game&#8217;s release, the game&#8217;s PC release was marked by a frustrating and peculiar disparity between the release date of the retail and digitally distributed editions of the game. For its retail release, MW2 has been fully integrated with Steamworks, meaning that in order to install and play the game, it is first necessary to install <a href="http://steampowered.com" title="Steam Powered">Steam</a> and associate your copy of MW2 with your Steam account, something that worked well on the game&#8217;s release date of Nov. 10.</p>
<p>However, copies of MW2 which were purchased directly through Steam (i.e. weren&#8217;t ordered from a retail store either in the highstreet or online) failed to unlock on this date, and indeed did not do so until very late on the night of the 11th. The reason for this remains somewhat unclear, but is suspected to be a concession to a retail channel which is greatly afeared that digital distribution will steal all their business.</p>
<p>This hugely frustrated many who ordered the game through Steam unaware of this delay, but it does allow an interesting insight into the strength of digital distribution on PC today.</p>
<p><span id="more-108"></span></p>
<p>Steam, as well as every digital retailer known to man, has always been exceptionally reticent to release sales figures for any of the titles sold through their service. However, the Steam website has a <a href="http://store.steampowered.com/stats/" title="Steam: Game and Player Statistics">stats page</a> which lists the number of people currently playing a particular game, as well as the peak number for the course of the day. The staggered release of the retail and digital editions of MW2, combined with the game&#8217;s dependency on Steam, meant that for the first two days this figure represented only the total number of players of the retail edition of the game, whilst today these have also been added to the number of people who purchased the title through Steam.</p>
<p>Whilst I&#8217;m afraid I failed to obtain a screenshot at the time, the peak number of players over the course of the day, as observed towards the end of the evening of the 11th, but <em>before</em> the release of the Steam edition was about 33,000. As evidenced in the screenshot above, the corresponding maximum a day later was 68,000; implying that perhaps <strong>as many as 50% of all MW2 sales were digital</strong>.</p>
<p>Is this figure at all scientific or conclusive? Of course not. But at the same time, it does at least provide a ballpark figure &#8211; one which for me at least, proved shockingly high, and perhaps indicative of the rate at which digital distribution is increasing in importance to PC gamers.</p>
<p>It&#8217;s interesting to compare this figure to the number of simultaneous players on the XBox 360 edition of the game, which is <a href="http://twitpic.com/p9t8y" title="twitpic: Omg! Look at how many players are on #MW2.">considerably higher</a>.</p>
<p><a href="http://arstechnica.com/gaming/2009/11/dancing-with-the-devil-ars-reviews-modern-warfare-2-pc.ars" title="Dancing with the Devil: Ars reviews Modern Warfare 2 PC">Ars Technica</a> have the only well written review that I&#8217;ve seen from a PC gamer. I&#8217;d recommend reading it.</p>
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		<title>Tales of Monkey Island 1: Review</title>
		<link>http://nathanwong.co.uk/blog/2009/07/07/tomi-review/</link>
		<comments>http://nathanwong.co.uk/blog/2009/07/07/tomi-review/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 07:01:36 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[telltale]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=96</guid>
		<description><![CDATA[After years in the desert, Lucasarts is finally returning to adventure gaming and releasing titles in the ever-popular Monkey Island franchise. In their first episodic release, they've collaborated again with Sam and Max developers Telltale games to produce the Tales of Monkey Island. <a href="http://nathanwong.co.uk/blog/2009/07/07/tomi-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-98" title="Tales of Monkey Island" src="http://nathanwong.co.uk/blog/wp-content/uploads/2009/07/talesofmi1-450x253.jpg" alt="Tales of Monkey Island - Guybrush and Lechuck" width="450" height="253" /></p>
<p><strong>This review is a reposting of the review that I wrote for the <a href="http://theboar.org/games/2009/jul/7/tales-monkey-island-launch-screaming-narwhal/" title="Tales of Monkey Island: Launch of the Screaming Narwhal">Warwick Boar</a> &#8211; complete with intended italics.</strong></p>
<p>Only a month ago, the landscape of PC adventure gaming seemed a desolate and barren place,  Telltale’s episodic offerings being the only visible remains of one of the bastions of traditional PC gaming. Since then Lucasarts had confirmed that they were returning to work on <em>Monkey Island</em>, one of the most infamous of adventure gaming franchises. Indeed, it was soon confirmed that not only were they working in collaboration with ex-Lucasarts staffers on development of a quintet of new Monkey Island episodes, titled the <em>Tales of Monkey Island</em>, but also on a special edition rerelease of the first <em>Monkey Island</em> title, the <em>Secret of Monkey Island</em>, resplendent with both a graphical overhaul and new voice acting. Only hours before this writer put fingers to keyboard, Lucasarts further announced that they would start releasing their back catalogue of titles on the digital delivery system Steam, starting on Wednesday with a selection of ten titles ranging from <em>LOOM </em>to <em>Battlefront II</em>.  Perhaps adventure gaming could be stirring from its long forgotten ashes?</p>
<p>The first of these Monkey themed releases is the <em>Tales of Monkey Island</em>, whose five monthly episodes begins today with <em>The Launch of the Screaming Narwhal</em>, which I’ll be looking at here.</p>
<p><span id="more-96"></span>Fans of the series need not worry: this is very much <em>Monkey Island</em>. Crucially, the humour is spot on throughout; in fact, the jokes seem to continually improve as you progress through the game. I found <em>Launch</em> much funnier than any of Telltale’s previous episodic titles, which suddenly seem rather dry by comparison. The developers have also drafted the considerable talents of Dominic Armato who, along with other actors who lent their voices to characters in <em>Curse of Monkey Island</em>, thankfully reprise his role. Dominic as Guybrush is a delight to listen to.</p>
<p>The puzzles in the game are similarly up to task. Whilst they’re generally noticeably easier than the calibre of puzzles generally found when <em>Monkey Island</em> was first released, there are still a number of real brain burners strewn liberally throughout the episode. The puzzles thankfully have little reliance on “rule of three” tasks and hold a good variety of problems and tasks whose solutions remain, with only rare exceptions, generally logical and relevant.</p>
<p><em>Launch</em> begins where few gamers dare tread: at the end of a game, with the mighty Pirate, Guybrush Threepwood finally dealing with his arch-nemesis LeChuck once and for all, attempting to enchant a Voodoo sword, rescue his wife and save a number of rather bemused looking monkeys in the process. Somewhat inevitably, all does not go to plan and Guybrush is soon stranded on an unusual island. In some ways, <em>Monkey Island</em> titles have always been somewhat suited to being episodic content as their story has always been divided into somewhat discrete chapters and similarly each of the <em>Tales</em> can be approached in the same way: as a different chapter of a single game. Whilst <em>Launch</em> undisputedly is only the first part of a much larger, overarching plot, the episode’s story is still distinct to itself, with a definite objective and endpoint. In true episodic fashion, concluding with a cliff-hanger (of sorts) really whets the mouth with anticipation for the second episode.</p>
<p><img class="alignnone size-medium wp-image-100" title="Tales of Monkey Island" src="http://nathanwong.co.uk/blog/wp-content/uploads/2009/07/talesofmi2-450x253.jpg" alt="Tales of Monkey Island - Guybrush and an Idol" width="450" height="253" /></p>
<p>The game does draw heavily from previous Telltale titles, using the same engine that has been employed in every episode since <em>Sam and Max</em>; and the control scheme is a modified version of <em>Wallace and Gromit</em>’s somewhat controversial choice of using WASG to move the primary character around. Here, this has been altered so that it is also possible to click and drag with the mouse in the direction that you’d like to move, allowing the game to now be controlled entirely with the mouse. That Telltale seems to have entirely done away with point-and-click movement is likely a nod to console gamers, but this is unfortunate given the somewhat cumbersome implementation of the click and drag mechanic. Additionally, some of the previous limitations of the engine used in Wallace and Gromit are still apparent; in particular the camera’s positioning is occasionally questionable.</p>
<p>In many respects <em>Launch</em> is vastly improved over its stablemates with the action taking place over a much broader variety of locations than <em>Sam and Max </em>or <em>Wallace and Gromit</em>, and I’m hopeful that there will be only a minimal recycling of environments over future episodes. Previous Telltale episodes have really suffered from reusing near identical environments time and time again, and I really hope that this doesn’t blight future episodes.  The environments themselves are lushly depicted and probably the main strength of the game’s artistry. Unlike some previous games in the series, they’re almost all brightly coloured and cheery. Unfortunately some of the characters seemed under-developed and bland, with two pirates in particular appearing almost precisely identical.  This and occasional shockingly low texture quality are unsightly blemishes on otherwise perfectly acceptable presentation which if you’ve ever played a previous Telltale game, will be of exactly the standard that you expect. This is not a graphical tour-de-force, but it should also just about run on your netbook.</p>
<p>It’s worth noting that in the build of the game that I played, there were two puzzles which would have been virtually impossible for a deaf or hearing impaired person. I hope that Telltale have fixed this issue for their final release.</p>
<p><em>Launch of the Screaming Narwhal</em> was a game that I immensely enjoyed playing from the moment that I first loaded it. It has decent humour in spades; puzzles which are challenging, accessible and satisfying; a promising storyline and some memorable characters all at a very appetising price for a single episode. As a Telltale game, it is their best release yet. As a Monkey Island game, <em>Launch</em> is very much a product of 2009 with all of the hallmarks of a <em>Monkey Island</em> game carefully included. The lack of point-and-click might upset the purists, but <em>Tales</em> has reworked the franchise for a new audience whilst still doing well to appease those that have been enjoying it for nearly 20 years. The future of adventure gaming is once again Monkey shaped.</p>
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		<title>What annoys me&#8230;</title>
		<link>http://nathanwong.co.uk/blog/2009/07/06/what-annoys-me/</link>
		<comments>http://nathanwong.co.uk/blog/2009/07/06/what-annoys-me/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 20:59:59 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[stupid]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=90</guid>
		<description><![CDATA[That game developers insist on filling my Documents folder up with hundreds of folders bearing their company name, with the sole reason of storing their save files in those respective folders. There&#8217;s a reason that there&#8217;s a &#8220;Saved Games&#8221; folder, &#8230; <a href="http://nathanwong.co.uk/blog/2009/07/06/what-annoys-me/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>That game developers insist on filling my Documents folder up with hundreds of folders bearing their company name, with the sole reason of storing their save files in those respective folders. There&#8217;s a reason that there&#8217;s a &#8220;Saved Games&#8221; folder, guys. The ability to use this folder seems to be a skill learnt only by Darwinia, Red Alert 3 and C&#038;C3 (even then, the latter two create a folder in /Documents to store Replays &#8211; DO NOT WANT).</p>
<p><a href="http://estel.uwcs.co.uk/documents.png" title="Larger version of image"><img src="http://estel.uwcs.co.uk/documents.png" alt="My Documents folder" title="My Documents folder" /></a></p>
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		<title>Compsoc Holiday Caption Competition</title>
		<link>http://nathanwong.co.uk/blog/2009/07/01/compsoc-caption-competition/</link>
		<comments>http://nathanwong.co.uk/blog/2009/07/01/compsoc-caption-competition/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 00:50:01 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[compsoc]]></category>
		<category><![CDATA[planet]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=85</guid>
		<description><![CDATA[Probably not the best choice of photo possible, but here&#8217;s an interesting one that the camera threw up: Answers on a postcard&#8230; or in the comments section.]]></description>
			<content:encoded><![CDATA[<p>Probably not the best choice of photo possible, but here&#8217;s an interesting one that the camera threw up:</p>
<p><a href="http://estel.uwcs.co.uk/captioncompetition.jpg" title="Link to larger version"><img src="http://estel.uwcs.co.uk/captioncompetition.jpg" title="Monk goes for a ride" alt="Monk goes for a ride" /></a></p>
<p>Answers on a postcard&#8230; or in the comments section.</p>
]]></content:encoded>
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		<title>Fun with compiling</title>
		<link>http://nathanwong.co.uk/blog/2009/05/28/fun-with-compiling/</link>
		<comments>http://nathanwong.co.uk/blog/2009/05/28/fun-with-compiling/#comments</comments>
		<pubDate>Thu, 28 May 2009 18:14:01 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[planet]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[warwick]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=83</guid>
		<description><![CDATA[In a desperate effort to procrastinate today, I&#8217;ve been tinkering on the Linux ITS machines seeing if I can supplement their provided software. To this end I&#8217;ve attempted to build some decent multimedia apps (vlc and mplayer), update Firefox from &#8230; <a href="http://nathanwong.co.uk/blog/2009/05/28/fun-with-compiling/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In a desperate effort to procrastinate today, I&#8217;ve been tinkering on the Linux ITS machines seeing if I can supplement their provided software. To this end I&#8217;ve attempted to build some decent multimedia apps (vlc and mplayer), update Firefox from 2.0 which was being used, and install Chrome; all in a non-root environment.<br />
Firefox was at least successful (eventually), after sorting out a mountain of dependencies and ensuring that they were all compiled against updated libraries (in particular, various libraries were compiling against old versions of fontconfig which later threw undefined symbol errors for FT_SYMBOL_SIZE). Unfortunately, until/unless I compile KDE for these computers (it&#8217;s presently on 3.5), it isn&#8217;t possible to compile gtk-qt, so Firefox looks somewhat horrendous on the default theme. KDE4 though&#8230; there&#8217;s an idea. Instead, I&#8217;m using the rather lovely <a href="https://addons.mozilla.org/en-US/firefox/addon/8782" title="Mozilla Addons: Chromify">Chromify</a> theme, which hides most of the defects for now.</p>
<p>It&#8217;s taken years to get Chrome to start compiling, not least because of the dependency tree that needed sorting. A more trying problem was that Chrome uses SCONS via gyp to set up the development environment. Cruelly, scons uses its own $PATH variable which it determines of its own accord. This meant that all of the dependencies that I&#8217;d built into /local/usr weren&#8217;t being referenced in the SCONS path. Additionally, editing the scons files themselves with the PATH setting didn&#8217;t work because they were regenerated by gyp at each reinitialising of the environment. Eventually after much trial and error I found a workaround in editing the src/build/common.gypi file to include the line:<br />
<code>'ENV': {'PATH': '/custom/path/variable/here'},</code><br />
Within the scons_variable_settings block for linux.</p>
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		<title>Warwick Word 2007 fix</title>
		<link>http://nathanwong.co.uk/blog/2009/04/17/warwick-word-2007-fix/</link>
		<comments>http://nathanwong.co.uk/blog/2009/04/17/warwick-word-2007-fix/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 14:57:15 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[warwick]]></category>
		<category><![CDATA[hotfix]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=77</guid>
		<description><![CDATA[There seems to be a problem on ITS windows machines at the moment where trying to do nearly anything in Word (even pasting content into the page, or attempting to print it), results in Word complaining that &#8220;The Macros in &#8230; <a href="http://nathanwong.co.uk/blog/2009/04/17/warwick-word-2007-fix/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There seems to be a problem on ITS windows machines at the moment where trying to do nearly anything in Word (even pasting content into the page, or attempting to print it), results in Word complaining that &#8220;The Macros in this project are disabled&#8221;. Until ITS presumably release a fix soon, you can fix this now by:</p>
<ol>
<li><strong>Enabling the &#8220;Developer&#8221; tab in the ribbon</strong> &#8211; Open Word Options from the menu which is opened by clicking on the circular thing in the top left. Under &#8220;Popular&#8221; options should be &#8220;Show developer tab on the ribbon&#8221;. Enable it.</li>
<li><strong>Open the Document Tempalates dialogue</strong> &#8211; it&#8217;s under the developer tab.</li>
<li><strong>Disable the addins</strong> &#8211;  On the templates tab, uncheck both the &#8220;MathType Commands 6 for Word&#8221; and &#8220;MathPage&#8221; Global Templates and Add-ins.</li>
</ol>
<p>And you should be done! Yay!</p>
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		<title>Warwick SU Election Results</title>
		<link>http://nathanwong.co.uk/blog/2009/02/22/warwick-su-election-results/</link>
		<comments>http://nathanwong.co.uk/blog/2009/02/22/warwick-su-election-results/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 00:49:46 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[union]]></category>
		<category><![CDATA[university]]></category>
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		<category><![CDATA[warwick university]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=70</guid>
		<description><![CDATA[Reposting from Dave McCormick. President: Andrew Bradley Mitchell Fung Andy Glyde Sam Shirley Asen Geshakov Education Officer: Sumaiya Khaku RON Communications Officer: Isaac Acquah Andrew Horder Tommy Precious Welfare Officer: Sami Wannell Fran Piddlesden Kirstie Osborne Joanne Royle Societies Officer: &#8230; <a href="http://nathanwong.co.uk/blog/2009/02/22/warwick-su-election-results/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Reposting from <a title="Facebook Note" href="http://www.facebook.com/note.php?note_id=52609194482">Dave McCormick</a>.</p>
<p><strong> President:</strong></p>
<ol>
<li>Andrew Bradley</li>
<li>Mitchell Fung</li>
<li>Andy Glyde</li>
<li>Sam Shirley</li>
<li>Asen Geshakov</li>
</ol>
<p><span id="more-70"></span></p>
<p><strong>Education Officer:</strong></p>
<ol>
<li>Sumaiya Khaku</li>
<li>RON</li>
</ol>
<p><strong>Communications Officer:</strong></p>
<ol>
<li>Isaac Acquah</li>
<li>Andrew Horder</li>
<li>Tommy Precious</li>
</ol>
<p><strong>Welfare Officer:</strong></p>
<ol>
<li> Sami Wannell</li>
<li> Fran Piddlesden</li>
<li> Kirstie Osborne</li>
<li> Joanne Royle</li>
</ol>
<p><strong>Societies Officer:</strong></p>
<ol>
<li>James Hall</li>
<li>OJ Hemmings</li>
<li>Esther Jardim</li>
<li>Andy Rossall</li>
</ol>
<p><strong>Governance and Finance Officer:</strong></p>
<ol>
<li>1st: Andy Perkins</li>
<li>James Hilsdon</li>
<li>Rich Belfitt</li>
<li>RON</li>
<li>Michael Jones</li>
</ol>
<p><strong>Sports Officer:</strong></p>
<ol>
<li>Alex Twiss</li>
<li>Leo Matlock</li>
<li>Laura Holden</li>
<li>Nicola Mulvoy</li>
<li>Sebastian Reid</li>
</ol>
<p>Executive Committee Chair: Chris Rossdale</p>
<p>Academic Forum Coordinator: Nidhi Badaya</p>
<p>Campaigns Forum Coordinator: Alex Fowles</p>
<p>Democracy Committee Chair: Gareth Williams</p>
<p>Societies Committee Chair: Hazel Lim</p>
<p>Student Sport Committee Chair: Sonny Kombo</p>
<p>Anti-Racism Campaigns Officer: Sam Glace</p>
<p>Ethics and Social Justics Campaigns Officer: Lorna Russell</p>
<p>LGBTUA+ Campaigns Officer: Lev Taylor</p>
<p>Students with Disabilites Campaigns Officer: RON</p>
<p>UG Arts Representative: Rory Kinane</p>
<p>UG Social Studies Representative: James Roberts</p>
<p>Second Senate Representative: Sumaiya Khaku</p>
<p>Second Council Representative: Andy Perkins</p>
<p>International Forum Coordinator: Rahil Jain</p>
<p>International Forum Members:</p>
<p>Akshay Bhatia<br />
Hazel Lim<br />
Ishita Dalmia<br />
Snagda Talera<br />
Sumedha Tibrewal</p>
<p>With a 25% or so turnout, which actually sounds quite good.</p>
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		<title>Unfinished Games</title>
		<link>http://nathanwong.co.uk/blog/2008/12/08/unfinished-games/</link>
		<comments>http://nathanwong.co.uk/blog/2008/12/08/unfinished-games/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 00:03:54 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
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		<category><![CDATA[planet]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[I_suck]]></category>

		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=60</guid>
		<description><![CDATA[Returning my University float of games to my shelf at home made me very sad about my ability to complete them. Without counting the games purchased on Steam, of these, I have completed only&#8230; erm&#8230; COD2, COD4, COD5, Half Life &#8230; <a href="http://nathanwong.co.uk/blog/2008/12/08/unfinished-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Returning my University float of games to my shelf at home made me very sad about my ability to complete them.</p>
<div id="attachment_61" class="wp-caption alignnone" style="width: 310px"><a rel="attachment wp-att-61" href="http://nathanwong.co.uk/blog/2008/12/08/unfinished-games/dsc00004/"><img class="size-medium wp-image-61" title="My PC Games Shelf" src="http://nathanwong.co.uk/blog/wp-content/uploads/2008/12/dsc00004-300x225.jpg" alt="These are the games currently sitting on my shelf" width="300" height="225" /></a><p class="wp-caption-text">These are the games currently sitting on my shelf</p></div>
<p>Without counting the games purchased on <a title="Steam Community Games Page: Estel" href="http://steamcommunity.com/id/estel/games">Steam</a>, of these, I have completed only&#8230; erm&#8230; COD2, COD4, COD5, Half Life 2 and&#8230; uhhh.. that&#8217;s it.</p>
<p>Christmas is a good excuse to play more, right?</p>
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		<title>Christmas Buyers Guide</title>
		<link>http://nathanwong.co.uk/blog/2008/12/07/christmas-buyers-guide/</link>
		<comments>http://nathanwong.co.uk/blog/2008/12/07/christmas-buyers-guide/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 23:28:58 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=45</guid>
		<description><![CDATA[Here&#8217;s the week 10 Boar article which once again I left writing until the very last second; and then some. Will thoroughly dealt with the first three platforms, whilst I wrote most of the latter three consoles&#8217; recommendations; though I &#8230; <a href="http://nathanwong.co.uk/blog/2008/12/07/christmas-buyers-guide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://nathanwong.co.uk/blog/2008/12/07/christmas-buyers-guide/"><img class="size-full wp-image-47" title="Christmas Game" src="http://nathanwong.co.uk/blog/wp-content/uploads/2008/12/reindeer_rescue.png" alt="Reindeer Rescue - Game" width="450" /></a></p>
<p>Here&#8217;s the week 10 Boar article which once again I left writing until the very last second; and then some. Will thoroughly dealt with the first three platforms, whilst I wrote most of the latter three consoles&#8217; recommendations; though I must admit to the need to entirely retract the recommendation for Guitar Hero: World Tour. It was made in lieu of any other decent DS releases in Europe for this holiday period.</p>
<p><span id="more-45"></span></p>
<p>Since this is the last Boar before Christmas, we thought that it would be a good idea to do a bit of a Buyer’s Guide of what you really want in terms of game. We’ll look at each of the consoles, hopefully we’ll help you decide which one’s right for you, and we’ll have a look at the best games coming out this holiday season.</p>
<h2>Xbox 360</h2>
<p>Considering that the Xbox 360 starts from only £129.99 for the Arcade, it really is a great all-rounder. Saying that, we&#8217;d recommend getting the 60GB Pro; it&#8217;s a bit more expensive but necessary if you&#8217;re serious about gaming. If you&#8217;re not too worried about High Def movie playback, the 360 has a lot to offer; a huge library of solid titles (the older ones now available for cheap), excellent graphics and a great online service (bear in mind, it isn&#8217;t free), all make it an excellent machine. It isn&#8217;t the sleek consumer electronic that the PS3 is, it doesn&#8217;t have built in Wi-Fi, Blu-Ray playback or rechargeable controllers, it does, however, offer you great games at a fraction of the cost.</p>
<h3>Recommended &#8211; Gears of War 2</h3>
<p>Following up from the hugely successful Gears of War, this sequel improves the franchise in every way. Continuing on the story of Delta Squad&#8217;s fight against the Locust Horde, Gears 2 takes it to the next level; as the developer said, Gears 2 is &#8220;bigger, better and more badass&#8221;. The graphics are improved, the cover system implemented has been refined and the enemy AI is more intelligent, flanking you and simply being harder to take down. The story itself also holds more emotional depth (it&#8217;s still cheesy in a lot of places), giving you a bit more of a reason to kill things.</p>
<p>The original cemented the Xbox 360 as a &#8220;next generation&#8221; console and many thought Gears 2 couldn&#8217;t take the genre any further; it&#8217;s safe to say that they were wrong.</p>
<p><img class="alignnone size-medium wp-image-48" title="Gears of War 2" src="http://nathanwong.co.uk/blog/wp-content/uploads/2008/12/gow2.jpg" alt="Gears of War 2" width="450" /></p>
<h3>Budget &#8211; Viva Piñata</h3>
<p>There are a number of great budget titles available for the 360 but we thought we&#8217;d recommend something that&#8217;s not a shooter; Viva Pinata. If you go to a shop and pick this game up, you might be put off; it looks like a kid&#8217;s game. However, once you fire it up you find that there&#8217;s an extremely complex management sim underneath its colourful exterior which is completely addictive. You are effectively controlling the lives of a large range of pinatas, all of which have sweet related names (the game&#8217;s hedgehog pinata is called a &#8220;Fudgehog&#8221;, for example). You&#8217;re given a square patch of land that you can change to fit your pinata&#8217;s needs and a variety of objects to buy. There really isn&#8217;t an aim to the game, you&#8217;re simply trying to attract bigger and better pinata to your garden; this is what makes Viva Pinata great, you aren&#8217;t frantically shooting things, you&#8217;re just having a nice, relaxing time.</p>
<h2>Playstation 3</h2>
<p>The Playstation 3 is a slick piece of machinery but it does come at a price. You do get a lot of cutting edge technology for the £300 price tag: at its core is the Cell Broadband Processor, which is used in the world&#8217;s fastest supercomputer; it includes a Blu-Ray drive, the next generation of movie playback; and it has Wi-Fi out of the box. And the Blu-Ray really is a great feature, if you have a HD Ready TV then you really need to see a film in High Def, you will not go back to your old DVDs. The games are good too! There are a number of excellent PS3 exclusives and there is a large catalogue of titles available. If you want something a bit more future-proof, you can&#8217;t go wrong with the Playstation 3.</p>
<h3>Recommended &#8211; Little Big Planet</h3>
<p>Simply put, LittleBigPlanet (LBP) puts game creation into the players had. Although it&#8217;s only a basic platformer at its core, the main appeal is the ability to create your own levels and change everything in the game, on the fly. You control the, now iconic, Sack Boy and are able to bring up a number of tools that allow you to modify the surrounding environment; such as the placement of textures and objects or how the player interacts with the objects in the level. The creation tools aren&#8217;t daunting though; they are very easy to mess around with, although you might need to invest some time to make something that&#8217;s actually good.</p>
<p>There wouldn&#8217;t be much point to the creation of all these levels if you couldn&#8217;t share them with people. LBP has a fantastic online component that allows the user to share their creations with the rest of the world as well as play them with 3 others, over the net. You haven&#8217;t experienced anything like LBP before; this really is a next generation title.<br />
<img class="size-full wp-image-49" title="Sackboy" src="http://nathanwong.co.uk/blog/wp-content/uploads/2008/12/sackboy.jpg" alt="Little Big Planet - Sackboy" width="500" height="312" /></p>
<h3>Budget &#8211; Uncharted: Drake&#8217;s Fortune</h3>
<p>Having just been released on the Playstation&#8217;s Platinum range, Uncharted is a great budget game. When it was released back in December last year, it was an exclusive title that gave consumers a real game-related reason to buy a PS3; up until this point, the PS3 only had a few exclusives worth getting, which really isn&#8217;t a good enough reason to spend £300+ on a console! Uncharted is a mix of Tomb Raider and Gears of War, there&#8217;s some solid platforming involved and a good cover system is included. Along with a great story (if a bit short), lush graphics and excellent sound design, Uncharted is a great game even at retail price &#8211; for £20 you can&#8217;t go wrong!</p>
<h2>Wii</h2>
<p>The Wii really isn&#8217;t the same as the PS3 or 360; although it has a few games for the hardcore audience, such as Super Mario Galaxy and Metroid Prime 3, it&#8217;s mainly aimed at the casual demographic. Its main selling point is the motion-sensitive controller that it comes with. It&#8217;s a completely different method of user input and is nothing like your normal dual-stick controller; you won&#8217;t be playing Gears of War on the Wii, anytime soon! The Wii is good for families or those who don&#8217;t take gaming too seriously and it can defiantly be fun when you&#8217;ve got some friends round, maybe not so much when you&#8217;re playing solo. If you want a more &#8220;hardcore&#8221; gaming experience, I&#8217;d recommend one of the other two home consoles.</p>
<h3>Recommended &#8211; Super Mario Galaxy</h3>
<p>OK so Super Mario Galaxy was released this season, not even this year, but considering the lack of a really great, new game for this Christmas, we thought it was necessary to ensure that every Wii owner has a copy of Super Mario Galaxy in their library. The game is centred around a hub world from which you can access more than 40 different galaxies all containing 6 or 7 challenges (each with their respective stars to collect). Each galaxy varies in style with its own planetoids and even with different physics, making each galaxy unique and entertaining. If you&#8217;ve ever played one of Mario&#8217;s Gamecube outings before, you&#8217;ll be at home with the presentation of Galaxy; the graphics are probably THE best available on the Wii. The game also makes use of the Wii&#8217;s controls, not implementing gimmicky &#8220;waggle&#8221; but using it in a way that makes sense.</p>
<p>Although Mario Galaxy still based around its well known platforming mechanic, its feel like a completely new adventure and throws you back to the good old Nintendo 64 days &#8211; this really is a must own.</p>
<p><img class="size-medium wp-image-50" title="Super Mario Galaxy" src="http://nathanwong.co.uk/blog/wp-content/uploads/2008/12/smariogal.jpg" alt="Me Mario!" width="500" /></p>
<h3>Budget &#8211; de Blog</h3>
<p>Probably one of the few really good 3rd party Wii titles, de Blob is a platformer at heart but with a bit of a twist. The story goes something like this; the evil INKT Corporation have drained all the colour from Chroma City, it falls to you to restore colour and free its people. You&#8217;re simply a ball-like creature that you use the Wii-mote to jump and roll around the city, restoring colour to everything you touch. You get points depending on how well you’re doing which open gates to continue to the next area. It&#8217;s simple but fun. The game&#8217;s presentation is superb; excellent CG videos hold the story together, solid graphics and art style make it look surprisingly good for a Wii game and the menu system really adds to the overall experience. Considering the distinct lack of games that are fun to play on your own for the Wii, de Blob is really worth a look, especially at only £20.</p>
<h2>Nintendo DS</h2>
<p>The Nintendo DS is almost single-handedly responsible for bumping Nintendo from its troubled position of just a few years ago into the market-controlling behemoth that it now is. By far and away the best selling console in the current generation; many developers, such as Square Enix with Dragon Quest, are moving large franchises away from the consoles which have traditionally been their home onto the DS. Whilst unfortunately having a reputation for being a &#8220;kiddies&#8221; console with childish and poor quality games; the truth is that there are more mature titles of a high quality available on DS than for almost any other platform. From the remakes of older Final Fantasy titles (though, alas, not VII), through the original IP of The World Ends With You to the traditional Nintendo staples of Zelda; the DS has more games than even the most hardcore gamer could shake a stick at. Its comparatively low price point also makes it ideal for those who find other consoles to be outside of their price range, and the software is generally available at a very reasonable price.</p>
<h3>Recommended &#8211; Guitar Hero: On Tour Decades</h3>
<p>The Guitar Hero franchise has, in just a few short years, run amok through the gaming world; selling millions of copies to new-found rock wannabes whilst single-handedly reinventing an entire genre around it. Given the obvious requirements and a stonking huge replica guitar, it&#8217;s a franchise which until now has been very much confined to home console. However, it seems that Activision have been incontent with not sourcing a revenue stream from this generation&#8217;s best selling console (the Nintendo DS) and have conspired to release Guitar Hero in its most portable form to date. It succeeds in being just that: an enjoyable port of Guitar Hero which can be played on the move and remains great fun despite some limitations inherit in the platform, such as the number of fret buttons being reduced to 4. The set list has clearly been tailored to the DS&#8217;s percieved audience of younger players; but it&#8217;s a Guitar Hero game which is as fundamentally fun as the series ever was.</p>
<h3>Budget &#8211; Elite Beat Agents</h3>
<p>Whilst I feel somewhat apologetic for recommending two separate music titles, Elite Beat Agent unfortunately escaped the attention of many when it was originally released over a year ago. EBA is a beat action music game which essentially requires the DS&#8217;s screen to be tapped in time to one of the twenty or so varied and generally decent tracks included within the game. A Westernisation of the earlier Japanese Osu! Tatakae! Ouendan, the game&#8217;s Japanese origins are still clear in the bright and vivid anime cartoon-book like animations which tell a story to accompany each song; the plot loosely being that people in trouble are rescued by the sheer wonder of the Agents&#8217; dancing skills, encouraged by your essential&#8230; err&#8230; cheerleading. The game&#8217;s difficulty curve is well sculpted such that replaying each song never feels like a chore, and practice is rewarded by progression, and the sheer elation of seeing a happy conclusion to the tale. For me, EBA&#8217;s price of admission was entirely justified by a single, heart-wrenching song; which I&#8217;ll happily admit to being one of the very few gaming moments that I&#8217;ve shed a tear over. This title doesn&#8217;t deserve to be in the bargain bins it now seems to be filling: really, give it a chance.</p>
<h2>Playstation Portable</h2>
<p>Despite a reasonably quiet launch, the PSP has slowing been gaining momentum as a platform since it was launched three years ago. Differing crucially from the DS in its comprehensive multimedia support; including the ability to watch a movie or listen to music from either a UMD disk or a mass market memory stick or use the built-in wireless to browse the internet or play against others online; a recent upgrade and re-release of the PSP&#8217;s hardware makes this Christmas an ideal time to invest in one. The console has finally built a sweeping and comprehensive library of titles to suit all tastes, though there&#8217;s an evident bias towards a more hardcore gamer than the DS, with a greater prevailance of action and racing games. The exclusion of a second analogue stick stop it from being on par with an actual PS2, but the PSP still has a lot of offer; if you want a good all-rounder, look no further.</p>
<h3>Recommended &#8211; Locoroco 2</h3>
<p>As the sequel to one of the most quirky, addictive and enjoyable games thus far released on the PSP, Locoroco 2 never claimed that it would reinvent the genre or offer some soul-searching discussion of the human condition. Those who choose to invest in this title will receive exactly what they they expect: more levels, more Loco and more Roco. LocoRoco 2 remains true to its chirpy original, bringing with it charm in spades, well crafted and elegant level design, an equally memorable theme tune and many hours of some of the best platforming fun available on any console. Some might be put off by the &#8220;childish&#8221; and &#8220;simple&#8221; graphics; but allowing oneself to be deterred by such shallow principles will only result in you missing out on one of the most enjoyable experiences that the PSP can offer. In a world where games are supposed to be fun, pretension-free titles like LocoRoco 2 are all too often ignored.</p>
<p><img class="alignnone size-full wp-image-51" title="Locoroco 2" src="http://nathanwong.co.uk/blog/wp-content/uploads/2008/12/locoroco2.jpg" alt="" width="450" /></p>
<h3>Budget &#8211; Grand Theft Auto: Liberty City Stories</h3>
<p>At the opposite end of the gaming spectrum from LocoRoco lies Grand Theft Auto. One of the largest and most popular game series in existence, Rockstar seem not to be content with their games if they&#8217;re not pushing the bounds of what is possible both technically and socially. In itself, the fact that GTA:LCS even exists on the PSP is a technical marvel: this is the full world of Liberty City compressed with little compromise onto a platform which is technically much less competent than parent platform of the PS2. Though missions in LCS have been criticised for being slightly more restricted due to the nature of the platform, the title remains vintage GTA; those interested PSP owners who are yet to play it will find the living, breathing world of Liberty City pristinely rendered in the palm of their hands. For many this is little less than the gaming dream.</p>
<h2>PC</h2>
<p>The stalwart of gaming, the PC is becoming increasingly under threat as a gaming platform of late by the increased power and prominence of consoles. The drive for standardisation has left some recent big PC releases as little more than second rate ports, restricted by the console that is being used as the lead platform. However, due to the continuous upgradability of the PC, the few games that are PC exclusives are always at the bleeding edge, both in terms of graphics and artificial intelligence. Games like Crysis really stand testament to the fact that graphical fidelity on a PC can be so much better than that available on a console and, although expensive, if you&#8217;ve got the money to invest in a good set-up, you can have a unique experience not available anywhere else.</p>
<h3>Recommended &#8211; Left 4 Dead</h3>
<p>Left4Dead&#8217;s biggest selling points are the zombies. They infest every corner of the post-apocalyptic nightmare into which you are dropped, lurching at you from the darkest corners in the manner one has grown to expect having grown up on a diet of zombie movies from Night of the Living Dead to Shaun of the Dead. Other than the zombies, the game&#8217;s biggest selling point is its fantastic co-operative play. The game has been designed from the ground up to work best when playing as four friends helping each other through one of the game&#8217;s six &#8220;movies&#8221;. Playing together as a team is absolutely vital to finish on the games harder difficulty levels; and repeated playthroughs are an absolute joy rather than a bore thanks to the &#8220;AI Director&#8221; which dynamically chooses where the zombies spawn each time. Being able to go through the levels repeatedly and never being sure where the next wave will suddenly appear will hopefully keep L4D fresh and fun for years.</p>
<h3>Budget &#8211; Peggle</h3>
<p>What is there to say about Peggle that hasn&#8217;t already been said many times over? As the quintessential casual game on the PC; Peggle&#8217;s unique, transcendal appeal makes it a safe purchase for anyone you may know in possession of even the humblest of laptops. The basic gameplay dynamics involve simply firing a number of balls at a large number of &#8220;pegs&#8221;, with the intention of hitting all of the orange ones. Seeming apparently dull and uninteresting, Peggle instead using these simple mechanics with a wonderful charm and superb sense of humour to build a game that is one of the most endearing, entertaining and replayable titles available on any platform. For $10 on Steam or £5 in stores if you shop around, non-ownership is inexcusable.</p>
<p><strong>Will Brierley and Nathan Wong</strong></p>
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		<title>Page 56 Meme</title>
		<link>http://nathanwong.co.uk/blog/2008/12/03/page-56-meme/</link>
		<comments>http://nathanwong.co.uk/blog/2008/12/03/page-56-meme/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 01:17:27 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[blog]]></category>
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		<guid isPermaLink="false">http://nathanwong.co.uk/blog/?p=43</guid>
		<description><![CDATA[Fine. Now that it seems to have made it to Facebook statuses everywhere, I&#8217;ll give in and follow the crowd. The amount of money in our pocket will not change as we walk down the street, jostling it up and &#8230; <a href="http://nathanwong.co.uk/blog/2008/12/03/page-56-meme/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Fine. Now that it seems to have made it to Facebook statuses everywhere, I&#8217;ll give in and follow the crowd.</p>
<blockquote><p>The amount of money in our pocket will not change as we walk down the street, jostling it up and down; the number of books that we have will not change if we pack them up in a box, load them into a car, drive one hundred miles, unload the box, unpack it, and place the book in a new shelf.</p></blockquote>
<p>Does anyone fancy trying to guess which book this is?  Answers on a postcard&#8230;</p>
<p>Suffice to say, it&#8217;s a book which I&#8217;ve now had for well over a year and am yet to even read the preface of. Seems to be a gripping read though&#8230;</p>
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